![]() This means you’re likely to grind the same spots over and over when you need gold, but luckily, this usually goes very quickly, as good gear isn’t very pricey. The spoils of battle are also a bit unbalanced, as certain enemies drop valuable items 100% of the time and other much more powerful enemies often leave nothing but experience. At times, enemies in new areas feel impossibly hard, forcing players to level up, and at other times, it feels ridiculously easy, as you mow down enemies in a single blow. ![]() The lack of level scaling also means progression isn’t always so smooth. ![]() The main quest won’t take too long, but if you take the time, there’s lots of fun to be had. Despite this, there are many side-quests to find, and lots to explore within the game’s huge areas, even if the overall quest is linear. The world is basically set up like a cross, with a large city as a central hub connecting these linear tracts. You can travel wherever you like, but since there is no level scaling, powerful enemies will make exploring areas out of order a less than ideal experience. The game’s central city feels like a large, living place too, with lots of people to speak with and quests to find.Īs impressive as these large areas are, there basic progression through the game, is still fairly linear. While distinct areas are still connected by choke points and loading pauses, some of the areas are genuinely huge, with a view distance that feels like it stretches for a mile. The scale of the locations manages to be especially impressive. Shadowlands makes use of the Unity engine, the same middleware responsible for stunners like Shadowgun and Dead Trigger, and the difference shows immediately. Combat is fast and fun, with a dodge roll and jump ability, but can also be a bit simple, particularly if you rely heavily on melee combat. You can use stealth, swordsmanship, or ranged attacks, and a balanced character will likely rely on all three at different times. The action-based combat emphasizes diverse approaches to character development over juggling spells and buffs. Like most players, I haven’t played the original Ravensword, but it’s clear that this series leans more toward the Elder Scrolls formula compared to the more MMO-like combat of Aralon. ![]() The story is told through dialog, without much in the way of cut scenes, but it does feature a good deal more voice acting than Crescent Moon’s past games. You have to search for answers as to why you survived, but also what kind of force managed to wipe out everyone around you. Set some generations later, it tells the story of a soldier who managed to survive an event that wiped out both sides of an entire battlefield. Now, like stepping through a time machine, we’re offered Ravensword: Shadowlands, Crescent Moon’s latest open-world RPG, and it feels like a giant leap.Īlthough the comparisons to Aralon are going to be immediately obvious, Shadowlands follows an earlier Ravensword title that hasn’t yet graced Google’s OS. When Aralon’s long-overdue Android port arrived less than two months ago ago, I said it was by far the most robust RPG on the platform, despite its dated graphics and rough edges.
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